The present scientific activity is the 5th edition of successful meetings, which started upon the extraordinary success of the first International Conference on Applications in Optics and Photonics, AOP2011, organized by the Portuguese Society for Optics and Photonics, SPOF, at the University of Minho ( followed by a second edition in Aveiro (a third in Faro ( and a fourth in Lisbon ( will be the major optics conference in Portugal next year and one of the most important at world level, aiming at discuss the recent progress and to establish a view on the future of all fields of optics and photonics. The world of Optics and Photonics meet in Guimarães, Portugal, from the 18th to the 22nd of July 2022, at the V International Conference on Applications in Optics and Photonics, AOP 2021! Unfortunately due to the current pandemic situation and the uncertainty on its evolution, the Portuguese Optics and Photonics Society decided to postpone the AOP2021 to July next year. These distinctions are withdrawn, until all that’s left is you and the machine.AOP2021 - V International Conference on Applications in Optics and Photonics (AOP 2021) Even the lines that form shapes and ridges in the distance fade away. Also, the flailing pair of arms, which imitates a person on the run, disappears. For instance, the motion blur and glowing particles can be toned down. Fittingly, artistic design is scarce but cool-looking, consisting of a space-age “skin” and some graphical effects, many of which can be turned off. In contrast, Fotonica is as mechanical and hollow as its abstract-sounding name suggests a manufactured program that bends game rules into a conveyer belt at a factory that produces nothing. ![]() And Solipskier turned the runner on its head, letting you control the track. Rat on a Skateboard provided tactile play. A degree of sophistication isn’t out of reach for such a simple genre. It isn’t necessary for every game to make a life-fulfilling statement, or deliver a spine-tingling experience, but at the very least, it should not make me feel that I’m becoming my computer’s computer. Playing Fotonica fits alongside modern chores, like sifting through too much information, or resetting online passwords I’ve forgotten. And even though you couldn’t pay me to ride a bike to work, and I don’t keep track of my credit card balance because it’s too much of a hassle, I’ll gladly push a button and grab the red orbs. This is a menial task for your distraction. ![]() Which button doesn’t matter––as long as it isn’t the R key, which restarts the level, or a key that is tied to system functions––as if to emphasize the point that you’re not doing anything. You press the button when the game tells you to press the button and you let go of it when it tells you to let go of it. The hole-hopping formula is as banal as it is hypnotic. The effect gives the sensation that you are being sucked into the blackness of your monitor, through the chips and transistors and all the firing parts, down to the level of 01110000011. Only now, the path funnels you forward, toward a vanishing point at the center of the screen, amid intergalactic scaffolding engraved in Tron-like vectors. ![]() While this may sound like an exercise in quantum physics, it plays out exactly how you’d think it would-like any other game where you can’t stop running. I imagine hamsters exiting the wheel have similar thoughts to someone who has played Fotonica: What have I been doing for the past 30 minutes?įotonica is preoccupied with the problem of running, sometimes endlessly, in the third dimension. I’d go so far as to compare this wireframe runner to tangible things: a hamster wheel, for instance, or a can opener without the usefulness. Something like, a chemical cocktail of Canabalt, Mirror’s Edge, and a virtual-reality cave. The developer calls Fotonica “a first-person game about jumping, sense of speed, and discovery.” I’d choose different words.
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